No filler, no invented statistics — practical, specific guides on multistreaming, OBS, encoder settings, per-platform requirements, and the rest of what it takes to go live reliably.
One live broadcast, sent to every platform you connect at once — what multistreaming actually means and how the single-ingest fan-out model works.
The three streaming protocols compared — transport, encryption, packet-loss behavior — and which ones CastFork's ingest and custom destinations actually accept.
Point OBS at CastFork's real ingest address, set the output settings that matter, and confirm the connection before you rely on it live.
Start from your real upload speed, not your dream resolution — bitrate bands by resolution and framerate, codec math, and three worked examples.
The bandwidth math that makes DIY multistreaming impractical, and why server-side fan-out means adding a destination costs you nothing extra.
YouTube's encoder guidance, the three latency modes and what they trade off, and the account-level gotchas that actually trip people up.
Twitch's hard 6,000 kbps ceiling, transcoding differences between Affiliates and Partners, and the current simulcasting rules for streaming elsewhere too.
How to add any RTMP or RTMPS destination as a channel, what you give up compared to a native integration, and where SRT still doesn't fit.
File requirements, storage caps by plan, playlists and looping, and why a scheduled premiere beats just posting the file.
How unified chat aggregates chat-capable platforms into one feed, the on-stream overlay, and which destinations support chat today versus on the roadmap.
Telling an ingest problem apart from a destination-specific one, reading the post-stream health timeline, and what each destination error actually means.
Put a stream on the calendar, get a public countdown page and .ics file automatically, and get an audience that shows up on purpose.
Free covers two destinations at once, no time limit, no card required.